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Augmented Anatomy
Palais de la découverte, Paris
2017
Anatomie augmentée

The Augmented Anatomy system offers the public at the Palais de la Découverte the opportunity to approach human anatomy using their own body as a support. Taking a place in the interaction zone, the visitor makes a skeleton appear on the screen through a virtual mirror effect, reproducing his movements. He can then gesturally select different organs that he must place in the right place, benefiting in return from scientific animation on their role within his body.

Beyond the scientific dimension, the challenge here is the development of a simple, contactless interface, allowing the visitor an interaction based on the movements of their body.

Client
Palais de la découverte, Paris
Mission

Scripting based on an original synopsis of the Palais de la Découverte, 2D and 2D graphics, multimedia production, sound design, object design, manufacturing and installation, technical development.

Sound design: Raphaël Isdant

Thema
Multimedia, museography
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